Pick your equipment: dumbbells, resistance bands, loop bands, a chair, or nothing at all. Pick a coach: Casey or Dane. That is the whole setup for FitXR’s new Mobile Workouts beta, which took the virtual reality fitness company’s classes out of the headset and onto the phone.
The beta arrived inside a redesigned FitXR app for iOS and Android. It serves up short video sessions in strength, cardio and mobility, shaped around a member’s goals and ability. UploadVR tried it at launch and reported that the app built a workout from the choices made during setup, with the chosen coach demonstrating each move while the Atlas assistant talked the session through.
Made to order
Here is what that means in plain terms. FitXR says these are not prerecorded classes handed to you. Each session is assembled on demand around your goals, your stated preferences and how ready you are to train that day. Movements, sequencing, intervals and intensity can all vary, so two members chasing the same goal can end up with different workouts.
Nothing is locked in. An Edit Workout menu lets members change length, difficulty, style and equipment, and the session adjusts around the new picks. The two coaches have distinct pitches in the app: Casey is “High energy, no BS,” and Dane is a “Daily mood booster.”
The mobile sessions plug into Your Journey, the ongoing training plans FitXR introduced earlier this year. Once the feature is switched on, mobile workouts can appear from a member’s next Journey checkpoint. Members can also flip a scheduled VR workout to mobile, or send a mobile one back to the headset.
A phone-first plan
The app now shows Journey progress and upcoming workouts, and members can change their plan from the phone. Those edits carry over to VR, so someone can plan a session before putting the headset on. FitXR also rebuilt navigation, class details, plan management and onboarding.
A new Smart Intensity feature asks members to rate how hard each class felt. At each checkpoint, Journey uses the ratings to suggest pushing harder, holding steady or easing off. Members who switch the prompt off still get recommendations based on recent workout results.
CEO and co-founder Sam Cole told UploadVR the company has historically given the mobile app less attention than its VR app. “The headset is still the best place to work out we’ve ever built. What it can’t do is be in your pocket,” he said. “The phone is where people decide, plan, and adjust.” FitXR, he added, remains heavily invested in VR. His aim for members: “We want our customers to feel like, ‘Oh wow, the system really knows and understands me and my goals.’”
VP of Product Rob Mayes said the beta label is deliberate. “Our best feature releases have all started as betas because our community is the most reliable source of truth we have.”
The beta is an opt-in for existing members at no extra cost, and some new users will get access through an A/B test. Membership costs $12.99 a month or $107.99 a year.





