Home » Rep. Ritchie Torres Proposes Legislation to Redefine Video Game Ownership Rights

Rep. Ritchie Torres Proposes Legislation to Redefine Video Game Ownership Rights

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Rep. Ritchie Torres Proposes Legislation to Redefine Video Game Ownership Rights

WASHINGTON, D.C., October 17, 2026 — Representative Ritchie Torres has introduced the Power To The Players Act, a legislative proposal designed to transition video games from revocable digital licenses into permanent consumer property. The bill seeks to protect players from losing access to purchased titles when companies decide to shut down online servers.

The Evolution Of The Gaming Medium

The history of the video game industry began in the 1950s and 1960s with simple prototypes running on room-sized mainframe computers. These early efforts paved the way for the first consumer arcade game, Computer Space, which arrived in 1971. By 1972, the industry saw the release of Pong and the Magnavox Odyssey, the first home console. This era sparked a rapid expansion known as the golden age of arcade gaming, featuring companies like Atari, Mattel, and Coleco.

Following a market crash in 1983, the industry matured and diversified, with Japanese companies like Nintendo and Sega rising to prominence in the console market. Microsoft Windows eventually became a dominant force in computer gaming, while the industry as a whole shifted toward the current era of high-budget, or AAA, titles. Today, the gaming sector encompasses a wide variety of platforms, including mobile devices, virtual and augmented reality systems, and remote cloud gaming. This transition has changed how players interact with the medium, moving from tangible items to digital services.

The Shift From Physical To Digital

For decades, the standard for video game ownership involved purchasing a physical copy of a game on a disc or cartridge. This allowed players to keep, lend, or resell their games at their own discretion. However, the industry has undergone a significant transformation in recent years. According to financial earnings reports from Sony, digital downloads now account for 82 percent of full-game unit sales on PlayStation 4 and PlayStation 5 platforms. This means that less than 20 percent of games are currently purchased in physical media form.

Many observers view the decline of physical media as a concern for the long-term preservation of video games. When games are sold only as digital files, they are often governed by a revocable license rather than outright ownership. This legal framework leaves the consumer dependent on the continued support of the publisher. If a company decides to remove a game from its digital storefront or deactivate the servers required to run it, the player may lose access to the software they purchased.

Defining The Power To The Players Act

The Power To The Players Act aims to address the legal ambiguity surrounding digital purchases by directing the Federal Trade Commission to establish new regulations. According to Representative Ritchie Torres, the bill is intended to ensure that consumers have the right to own, play, and transfer the games they buy. The legislation seeks to move the industry back toward what Representative Torres describes as a historical norm, where a purchase meant the player truly owned the product.

Representative Torres stated that when a consumer pays for a game, they should own it. He noted that a game that can be taken away at the discretion of a company is not a purchase but a rental disguised as a sale. The bill would mandate that buying a video game grants the consumer ownership of that game. Furthermore, for titles that rely on online functionality, the legislation would require companies to provide an offline mode before the supporting servers are shut down.

The Impact Of Server Shutdowns

The issue of accessibility is highlighted by the upcoming status of NBA 2K25. Following this, the online servers for the game will be shut down on December 31, 2026. This timeline means the game will become unplayable just two years after its initial release on September 6, 2025.

Representative Torres emphasized that no consumer should have a game they paid for removed on an arbitrary timeline set by a company. He stated that families across the country save money to buy these games and deserve better than a license that can vanish at any time. By requiring an offline mode, the proposed legislation aims to ensure that players can continue to access their games with friends and family long after a company decides to move on to newer products.

Ownership In The Modern Era

The debate over game ownership is currently a significant issue for consumers and preservationists. As digital-only releases become more common, the ability for players to maintain a personal library of games is increasingly at risk. Protests have already occurred regarding the decision by some companies to discontinue the release of games on physical media. Those who support the continued availability of physical discs argue that this format is a vital tool for the long-term preservation of the medium.

The Power To The Players Act represents an attempt to reconcile modern digital distribution with the traditional expectations of property rights. By forcing a shift in how these products are classified, the bill aims to protect the investment of the player. If enacted, the regulations would ensure that the act of buying a game provides the consumer with ownership rather than a temporary, revocable license. This would allow players to keep and play their games regardless of the business decisions made by publishers in the future.

The Role Of Sensory Feedback In Gaming

Beyond the shift in ownership models, the fundamental nature of video games continues to evolve through technological advancements in user interaction. Modern gaming experiences are defined as audiovisual, utilizing speakers or headphones to deliver sound while incorporating diverse input devices such as joysticks, controllers, keyboards, and motion-sensing hardware. Some titles further enhance immersion by utilizing microphones and webcams for in-game chatting and livestreaming.

Technological progress has also introduced haptic technology, which provides tactile sensations to players, adding a physical dimension to the digital experience. These sensory elements are displayed across a variety of formats, including television sets, computer monitors, flat-panel displays, and touchscreens on handheld devices. Additionally, the industry has expanded to include virtual reality headsets, which provide a distinct way for users to engage with modern software compared to the simple prototypes that characterized the earliest mainframe computer games.

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Photo: House Creative Committee (Public domain)

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