The Xbox Series S, the cheapest machine in Microsoft’s current console family, will struggle hardest to run Grand Theft Auto VI. That is the blunt finding of a new technical report from PlayStation LifeStyle, which compared the hardware specs of all three current-generation consoles against the demands of Rockstar Games’ upcoming open-world title. The report, published June 24, landed roughly six months before GTA VI’s scheduled launch window.
Take-Two Interactive, the game’s publisher, has not commented. Rockstar Games also declined to speak on the record.
The analysis zeroes in on a specific weak point: the Series S’s reduced GPU and memory bandwidth. Those limitations, the report states, will force developers to lower resolution targets and possibly reduce draw distances compared to the PlayStation 5 and the Xbox Series X versions. That is not a small concession in a game built around a sprawling, detailed city players will tear through at high speed.
A single paragraph cannot capture the full scope of the findings, but the core technical bottleneck is clear. But the Series X, Microsoft’s flagship console, does not escape unscathed either.
According to the report, the Series X still lags behind the PS5 in asset streaming speed. The reason lies in how each console’s storage system handles decompression. The PS5 carries dedicated decompression hardware, a custom chip that feeds data to the GPU faster than either Xbox model can manage.
In a game where a player in a speeding car can cross the entire map in minutes, that speed advantage matters. Texture streaming and load times — two areas the report says are critical to seamless city rendering — are where the PS5’s custom solid-state drive and unified memory architecture deliver a measurable edge. Sony Interactive Entertainment has positioned the PS5’s internal architecture as a differentiator since the console launched.
This analysis suggests that bet will pay off with GTA VI, a title many expect to be the biggest entertainment release of the year. The report does not claim the PS5 is more powerful in every dimension.
It argues that in the specific tasks GTA VI will demand — fast texture streaming, minimal load times, smooth asset delivery across a massive map — the PS5’s design choices give it a real-world lead. The Xbox Series S is the clearest loser. Its lower-cost hardware was always a compromise.
But GTA VI may be the first game where that compromise becomes visible to every player, not just those counting teraflops. The report’s technical team examined the hardware specifications of each console against the demands of Rockstar’s next title.
Sources familiar with the analysis indicated the performance gap is not theoretical. It will show up on screen. Neither Microsoft nor Sony have issued statements on the report.
Rockstar Games has not confirmed final performance targets for any platform. The analysis is based on publicly known hardware specs and the expected technical requirements of the game. Nothing in the report suggests the Xbox versions will be unplayable.
It says they will not play as well. For a franchise that sells tens of millions of copies, that distinction matters.
Six months out, the technical picture is now on the record, even if the publishers are not talking.





